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Tuesday 7 May 2013

BA6 - Night time render

With the help of Lothar I have managed to create a night time render of my scene using various different light settings. I now have 3 ambient lights set up inside the church giving off a warm orange glow, this glow then reflect through the windows creating a really effect from which you would see in real life. I then have the original spotlight with a blue/gray tint instead of the white colour to light up the scene. After a few renders it was apparent to see that the environment floor was too 'washed out' in colour and also it didn't really sit right with the church. To make changes I went back into photoshop and used a rough textured brush with the colour being a darkish brown to go around the edges of where the walls for the church would sit. This made a big difference in bringing the two together and making the scene look a lot better. The other thing I changed was the colour on the edge of the path, I used a lighter green/yellow colour to give the effect of the grass been worn down from people walking on it, this again made a big difference to making the scene look better and come together properly.  The next step was to make the church itself more visible in the scene since the field lights just went lighting up the tower enough so I now have a few duplicated lights near the tower to illuminate them. Below is a few screenshots of the before and after.

before

after
before

after




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