Items that I want to create a concept for are:
1. Camera
2. Battery
3. Film
4. Key
5. Horse shoe
6. Torch
7. Note
8. Note book
9. Lock of hair
and then anything else I can create
First off I wanted to create a few rough sketches of the items that I wasn't going to develop further:
Very rough sketches of some of the items I won't develop further |
Next is the Battery, for this I felt it should be fairly basic but obvious for the player to noticed and then pick up.
The film is next, for this we have three different types of film in our game:
1. Past time film - this allows the player to take a photo of say a room and then see if there is any items in which it can help the player to solve the puzzle, for this I felt that the overall design of the film should stay very basic, it's a tub that hold the film with a flap that will pull away to the reveal the film beneath On top there is a stripe, this stripe will indicate what type of film it is. Past time film will have a blue stripe.
2. Emotional Film - this film will allow the player to take a photo of an area and it will reveal the emotions that are conveyed from the ghosts, this will then help to give clues for the player and help them solve the puzzle, the stripe colour of this film is Red.
3. Combination Film - this film will allow the player to combine a piece or shard of an item that will help to solve the puzzle, the player must get the item in the first place and then will take a small sample from that and put it underneath the flap, only the combo film can do this and so this allows the player to take a photo that will help find clues with the desired combo item, a good example will be a strand of hair that is from an unfinished business ghost.
The colours are wrong and need to be changed around |
I still have to create a: Torch, note, notebook and a lock of hair.
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